{ "name": "gl-vec3", "version": "1.1.3", "description": "gl-matrix's vec3, split into smaller pieces", "main": "index.js", "license": { "type": "zlib", "url": "http://github.com/stackgl/gl-vec3/blob/master/LICENSE.md" }, "contributors": [ "Brandon Jones ", "Colin MacKenzie IV " ], "dependencies": {}, "devDependencies": { "dox": "git://github.com/hughsk/dox#api-context", "tape": "^4.8.0" }, "scripts": { "get-docs": "cat *.js | dox --api", "test": "node test/index.js" }, "keywords": [ "gl-matrix", "matrix", "math", "gl", "vec3", "vec", "3d", "vector", "maths", "add", "angle", "clone", "copy", "create", "cross", "distance", "divide", "dot", "forEach", "fromValues", "inverse", "length", "lerp", "max", "min", "multiply", "negate", "normalize", "random", "rotateX", "rotateY", "rotateZ", "scale", "scaleAndAdd", "set", "squaredDistance", "squaredLength", "subtract", "transformMat3", "transformMat4", "transformQuat" ], "repository": { "type": "git", "url": "git://github.com/stackgl/gl-vec3.git" }, "homepage": "https://github.com/stackgl/gl-vec3", "bugs": { "url": "https://github.com/stackgl/gl-vec3/issues" } }